Crafting a Totalitarian Aesthetic
The Proofreader - Episode 1 » Devlog







A world where control, order, and oppression shape every pixel.
Inspiration
The game's aesthetic draws from Soviet propaganda, brutalist architecture, and minimalist design—where sharp contrasts and rigid symmetry reinforce absolute authority.
Art Style
Using a strict color palette (red, black, blue, white), every portrait, UI element, and environment reflects restriction and conformity. The world is cold, industrial, and meticulously structured—just like the society that governs it.
Bringing It to Life
Stripped-down details and a stark, graphic style make every element feel imposing and inescapable. The towering workplaces, omnipresent surveillance, and rigid compositions all serve one purpose: to erase individuality.
More updates coming soon.
The Proofreader - Episode 1
How far will you follow orders?
Status | Released |
Author | Affroriffo |
Genre | Interactive Fiction, Simulation, Visual Novel |
Tags | Immersive, Life Simulation, Narrative, Point & Click, Singleplayer, Text based, Unity |
More posts
- Using Ink for Dynamic Dialogues & Events98 days ago
- Dynamic Leaderboard System – How It WorksMar 17, 2025
- The Pillars & Gameplay Loops of The ProofreaderMar 15, 2025
- Game concept explainedMar 14, 2025
- 1st episode is out!Mar 13, 2025
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