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The Proofreader - Episode 1
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Devlog
Using Ink for Dynamic Dialogues & Events
March 19, 2025
by
Affroriffo
In The Proofreader , I used Ink to manage dialogues and trigger in-game events efficiently. This allowed me to create branching conversations while keeping event logic clear and structured. How it wor...
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Dynamic Leaderboard System – How It Works
March 17, 2025
by
Affroriffo
2
Hey everyone! 🎮 For my game, I wanted a competitive and dynamic leaderboard that truly feels alive . Instead of a static ranking, I built a system where AI opponents react to the player's score , m...
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Crafting a Totalitarian Aesthetic
March 16, 2025
by
Affroriffo
2
A world where control, order, and oppression shape every pixel. Inspiration The game's aesthetic draws from Soviet propaganda, brutalist architecture, and minimalist design —where sharp contrasts an...
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The Pillars & Gameplay Loops of The Proofreader
March 15, 2025
by
Affroriffo
3
Hey everyone! Today, I want to dive into the core design pillars and gameplay structure of The Proofreader . These elements define the experience and shape how you engage with the game’s mechanics a...
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Game concept explained
March 14, 2025
by
Affroriffo
2
Hey everyone! With Episode 1 now out , I wanted to take a moment to dive into the core concept behind The Proofreader and how its mechanics serve the themes I wanted to explore. At its heart, the game...
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1st episode is out!
March 13, 2025
by
Affroriffo
2
Episode 1 is out! A 4-month journey Hey everyone, I’m beyond excited (and a little exhausted) to finally share Episode 1 of my game with you! 🎉 This has been a four-month journey of intense work...
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